the Usefill App

Project: App development with in-store kiosk experience and product syncing design

Target User: Environmentally conscious consumers

Goal: To create a space where managing necessities becomes more simple, more personal, and less impactful on the environment.

Role: Concept creator, User Experience Designer, Researcher, Designer

Highlights:

  • Survey concluded routine and ease are pathways to 'doing good' and it can be a challenge to remember to use reusable bags
  • Comprehensive plan for product design, kiosk experience, and digital application
  • Lightweight sensor technology is available to detect weight and sync online to track usage 
  • Conceptual project for the User Experience Part-time course at General Assembly in D.C. 

Why

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Actions:

Solutions:

 



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Sketches